yeloson: (pic#459018)
Folks are trying to put together a QPOC videogame.  I'd say if they need anything right now, it's a) anyone who can help them get some funding and investors, and b) some donations, and c) word out.

yeloson: (pic#459020)

So part of the reason I've been looking forward to this game is that it's a game about women of color that a) isn't sexualizing/exotifying them, b) isn't on some bullshit "And now we go shopping!" gender hustle.

If you think there needs to be more videogames, more works of art with women of color, as legit characters, not as masturbation material, or bullshit, if you think histories of POC deserve to get in media, please drop $5 or $10 on this project.
yeloson: (Default)
So, aside from several of my friends working on this game, it's going to be a social game about historical China, and women, being awesome.

Matriarchy Kickstarter

Please support and signal boost!
yeloson: (Default)
Costume Quest is a downloadable rpg for 360 or PS3. It's by the same studio that dropped Psychonauts years back. It's a very simple, and short (like 6-10 hours) rpg, but silly and fun.

It's Halloween, and Wren and her little brother go trick or treating. Her brother is dressed like a candy corn, and is mistaken for candy by goblins who kidnap him. She goes on a quest to rescue him, and is able to transform into whatever she has as a costume... for example, she's dressed as a robot so she transforms into a giant missle launching mecha during battles.

You quickly make friends with Everett, a black nerd dressed as a knight who often makes D&D-ish references, and later, Lucy, a girl who is very deep into science.

You travel around town, mixing up between fighting the monsters, trick or treating for candy (candy works like money in this game) and seeking out materials and plans to build new costumes with new powers.

Travelling around town and exploring is fun and low stress. There's various side quests, which are not obnoxious and pretty easy to deal with.

Fighting is pretty simple- characters have a basic attack which either gives you a random button to press in a certain amount of time, or a timed button press like a rhythm game. It's pretty low skill, so even my bad-twitch abilities could get about 80% success with it. You also have a similar mechanic for blocking to reduce damage.

Each character also has a special ability depending on the costume, which builds up after a number of basic attacks.

All of the characters' stats are the same- the costumes change the stats, and, you can equip "Battle Stamps" that offer new attacks or adjustments to stats as well.

The simplicity of it means there's not a lot to track, and while there's a good number of fights, they're not random, and if you lose, the game starts you just before you got into the fight, with barely a pause, so you can re-equip or simply bail.

I found it was fun, low commitment, funny, and family friendly. If you want something cheery and engaging, it's not a bad game. I give it 4/5 stars.
yeloson: (Default)
After digging through my PS2 games, I took this out and started playing again, and figured I might as well talk about why I love this game.

DDS1 is a classic console JRPG- you've got random encounters (eh), turn based battles (with a twist, more on that in a sec) and crazy monsters to fight. Unlike a lot of JRPGs, this one is a dystopian sci-fi game.


The game takes place in The Junkyard, a ruined city under constant rainfall, which looks halfway like a futuristic city and half like Indian temples, mashed together in a delicious architecture well worthy of steampunk. "Tribes" of warriors fight each other for control, as directed by the "Karma Temple".

When you first start playing, it's very alien in that the setting never gets a massive exposition of how it exists or why. What starts off seeming like incongruities you'd chalk up to videogame logic and poor depiction (Why are there no children? Why are there no old folks? Why do people talk this way? How is this even a "society"?), as you dig deeper, you find out increasingly that all of these things actually are deliberate choices to show how jacked up the dystopia actually is.

The big hoohah you get hit with in the first 5 minutes of the game is that the crazy war-society is altered drastically when a strange energy wave starts causing people to transform into monsters - including your heroes. The monsters have powers and abilities... and eat other monsters for power.

So, Hindu themes and terminology, and a big thematic dose of Buddhist "Demon Realm" imagery for you.
And then I talk about gameplay )
yeloson: (Default)
Some of my favorite games that I talk about and people go, "What?"

Silhouette Mirage

In some completely wacked out post-humanity future where the androids war over the remains of earth, you play Shyna, a funky android who awakens to go activate some "Final Program".

The red/blue color scheme plays a big role, as the enemies are aligned to either red or blue energy- if you're fighting a red enemy and facing such that you're red you cannot hurt them, but their shots give you extra energy, while if you're blue, you do extra damage but they can hurt you in return. It's a Treasure game, which means it becomes frantic and cracktastic.

Silent Bomber

A sci-fi game where your character can generate bombs and either plant them as he's running or shoot them out a short distance. Bombs can generate secondary explosions and extra bombs increase the damage at exponential rates. The game had awesome bosses and a lot of variety to play, and naturally, was frantic and awesome in the way 12 year old children like when things explode a lot.

Tech Romancer

Tech Romancer was a classic fighting game taking all the crazy mecha archetypes from anime. The game also added in the "Final Attack" thing where you could do a ridiculous overkill attack under the right conditions.

Power Stone

One of the most entertaining fighting games ever made. Power Stone incorporated pick-up weapons, destructible terrain, and the "Power Stones" which powered up your character and could be literally beaten out of you. If you collected all 3, you turned into a super mode of your character for a short duration.

Jade Cocoon

A Pokemon-like game, with all the visuals of Princess Mononoke. You'd capture monsters and combine them- the game would randomize their color and body forms as you mixed them, so you'd end up creating really unique monsters to fight with.


A fly around and shoot stuff game, where your mech could fire out hundreds of tracking missles or massive waves of reflector lasers like your favorite anime. (Yes, the game is actually tracking each of those shots. The Dreamcast was the last of the consoles built specifically to support 2D gaming and it did it well).

Psychic Force 2012

Pretty much THE anime fighter game. Fly around, blast energy powers at each other, then run up and grapple.

Guardian Heroes

Possibly the greatest beat-em-up ever made. Guardian Heroes allowed you to play Co-op, gave you a good AI ally, had ridiculous branching endings to the game, and you actually got xp and leveled up and could assign points to your characters's stats.

Megaman Legends

Probably the most skipped over Megaman series, Legends combined the fun lightheartedness of Megaman, RPG elements, with you upgrading Megaman's gun, and keeping superawesome huge bad guys.

Tail Concerto

A supercute steampunky animal game where you ride on your mech that shoots bubbles (to catch criminals in the bubbles...of course) and use the mechs' grabby arms to swing around, catch attacks, etc.

Shining Force

Shining Force was my introduction to strategy rpgs. Shining Force combined fantasy and weird steampunk stuff- you had steam powered mecha, robots, laser artillery and stuff along with dragons, werewolves, and of course, my favorite, the 6 armed skeleton armed with a 50 caliber machinegun. The first two games are classic, and they later tried to move into 3D and basically pulled a Sonic Suicide and lost most of their core gameplay elements.


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November 2012



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